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Procedural Dungeon Generation

MSc Project

Game Level Generation interface for choosing dungeon and room models

Overview

An MSc exploration of machine-learning approaches to procedural level generation and their use inside a playable Unity prototype.

My Role

MSc game-programming project. Further role details to be added.

Technical Approach

GAN, CGAN and VAE models generated dungeon layouts in Python. A Flask interface connected these models with Unity, where the layouts were used to construct levels.

Challenges / What I Learned

Detailed challenges and learning notes to be added.