AM.

Projects

Projects across game development, simulation, procedural generation, VR and interactive technology.

Tiger Moth biplane in flight over a river landscape at sunset in Microsoft Flight Simulator
PROJECT / 01Currently in development

Personal Project

Microsoft Flight Simulator 2024 Aircraft Project

Currently developing an aircraft add-on for Microsoft Flight Simulator 2024, working through the simulator SDK integration pipeline and preparing aircraft assets for implementation in the simulator. The project is being used to build practical experience with aircraft add-on development and simulation systems.

MSFS 2024 SDKBlender
Cockpit view of the VR Flight Simulator on a runway
PROJECT / 02

MSc Project

VR Flight Simulator

A VR flight simulation prototype developed in Unreal Engine, using Cesium to incorporate real-world geospatial environments and tested on Meta Quest 2. The project combines my interest in aviation, simulation and real-time 3D development.

Unreal EngineC++CesiumMeta Quest 2
Game Level Generation interface for choosing dungeon and room models
PROJECT / 03

MSc Project

Procedural Dungeon Generation

An exploration of machine-learning approaches to procedural level generation using GAN, CGAN and VAE models. A Flask interface connected the Python models with Unity, allowing generated dungeon layouts to be used to construct levels within the game prototype.

UnityPythonFlaskGANCGANVAE
Tides of Destiny gameplay cover showing the player in a flooded post-apocalyptic landscape
PROJECT / 04

Kingston University Final Project

Tides of Destiny

A post-apocalyptic RPG project set in a world transformed by rising sea levels. Built in Unity with HDRP, it brings together on-foot, vehicle, boat and helicopter movement with combat, parkour, progression and economy systems.

UnityHDRP