AM.

Game Programmer · London, UK

Adhisivan
Madasamy

Game programmer and MSc graduate working across game development, simulation, real-time 3D and interactive technology — building with C++, C#, Unreal Engine and Unity.

C++C#Unreal EngineUnity
Portrait of Adhisivan Madasamy

Featured Projects

Projects across game development, simulation, procedural generation, VR and interactive technology.

Tiger Moth biplane in flight over a river landscape at sunset in Microsoft Flight Simulator
PROJECT / 01Currently in development

Personal Project

Microsoft Flight Simulator 2024 Aircraft Project

Currently developing an aircraft add-on for Microsoft Flight Simulator 2024, working through the simulator SDK integration pipeline and preparing aircraft assets for implementation in the simulator. The project is being used to build practical experience with aircraft add-on development and simulation systems.

MSFS 2024 SDKBlender
Cockpit view of the VR Flight Simulator on a runway
PROJECT / 02

MSc Project

VR Flight Simulator

A VR flight simulation prototype developed in Unreal Engine, using Cesium to incorporate real-world geospatial environments and tested on Meta Quest 2. The project combines my interest in aviation, simulation and real-time 3D development.

Unreal EngineC++CesiumMeta Quest 2
Tides of Destiny gameplay cover showing the player in a flooded post-apocalyptic landscape
PROJECT / 04

Kingston University Final Project

Tides of Destiny

A post-apocalyptic RPG project set in a world transformed by rising sea levels. Built in Unity with HDRP, it brings together on-foot, vehicle, boat and helicopter movement with combat, parkour, progression and economy systems.

UnityHDRP

About Me

Aviation got me into engineering. Building things kept me curious. I studied Aeronautical Engineering, and along the way my attention moved from aircraft on paper to worlds I could build and fly through in real time.

That pull towards 3D and interactive technology led me to Augray, where I worked as a Junior 3D Generalist creating real-time content for commercial AR/VR projects. I then moved to London to complete an MSc in Game Development (Programming) at Kingston University, working with Unity, Unreal Engine, C++ and C# across VR, procedural generation and simulation.

At Southfields Physiotherapy I've kept building — designing web applications, internal tools and digital systems that solve real problems around the clinic. On my own time I'm exploring aircraft development for Microsoft Flight Simulator 2024, where aviation and real-time technology meet again.

Games, simulation and real-time 3D are the threads that run through most of what I make. I enjoy picking up new technologies, experimenting, and working out how to turn a technical problem into something that actually works.

More about me

Experience

01

Apr 2024 — Present

Southfields Physiotherapy

Clinic Operations & Digital Systems Manager

London, UK

Alongside managing day-to-day clinic operations, I design and develop web applications, internal tools and digital systems to improve the clinic's workflows, administration and digital presence.

  • Designed and developed web applications and digital tools for the clinic, including its current website.
  • Currently developing an internal Reception Operations Hub for task management, handovers, staff training and operational reporting.
  • Developed an ICD-10 code finder using NHS TRUD data to improve administrative code lookup.
  • Manage and maintain aspects of the clinic's web infrastructure, hosting and database environment.
  • Manage digital marketing activity including social media, content, Google Search Ads and Meta campaigns.
  • Work directly with clinic management to identify operational problems and develop practical digital solutions.
02

Dec 2021 — Dec 2022

Augray Pvt Ltd

Junior 3D Generalist

Chennai, India

Produced optimised 3D assets and real-time content for commercial AR/VR projects. Worked with Unity and Unreal Engine to integrate and optimise assets for interactive applications across mobile and VR platforms. Contributed to AR product visualisation, VR walkthroughs, training experiences and other interactive projects while collaborating with artists and developers.

Education

MSc Game Development (Programming) — Merit

Kingston University London · 2024

B.E. Aeronautical Engineering — First Class

Hindusthan College of Engineering & Technology · 2021

Tools I Work With

01

Programming

  • C++
  • C#
  • Python
02

Game Engines

  • Unreal Engine
  • Unity
03

Game Development

  • Object-Oriented Programming
  • Gameplay Systems
  • Procedural Generation
  • VR / AR
04

Tools & Technologies

  • Git
  • GitHub
  • Visual Studio
  • Cesium
  • Flask
05

3D Pipeline

  • Maya
  • Blender
  • Substance Painter

Get in Touch

Interested in my work, want to discuss a project, or just want to connect? Feel free to get in touch.

Get in touch