Aviation got me into engineering. Building things kept me curious. I studied Aeronautical Engineering, and along the way my attention moved from aircraft on paper to worlds I could build and fly through in real time.
That pull towards 3D and interactive technology led me to Augray, where I worked as a Junior 3D Generalist creating real-time content for commercial AR/VR projects. I then moved to London to complete an MSc in Game Development (Programming) at Kingston University, working with Unity, Unreal Engine, C++ and C# across VR, procedural generation and simulation.
At Southfields Physiotherapy I've kept building — designing web applications, internal tools and digital systems that solve real problems around the clinic. On my own time I'm exploring aircraft development for Microsoft Flight Simulator 2024, where aviation and real-time technology meet again.
Games, simulation and real-time 3D are the threads that run through most of what I make. I enjoy picking up new technologies, experimenting, and working out how to turn a technical problem into something that actually works.