Overview
A Kingston University final project set in a post-apocalyptic world affected by rising sea levels. The narrative follows a player fighting against Hydra Corp on behalf of communities living under its control.
Project / 04
Kingston University Final Project

A Kingston University final project set in a post-apocalyptic world affected by rising sea levels. The narrative follows a player fighting against Hydra Corp on behalf of communities living under its control.
Designed and developed the project in Unity, working on its state machines, weapon mechanics and reward system alongside the wider gameplay experience.
Used Unity's HDRP template to shape the flooded world and its visual atmosphere. The project explored multiple forms of locomotion across on-foot movement, swimming, cars, trucks, boats and helicopters, together with combat, parkour, weapon and ability upgrades, and an in-game economy.
The project involved bringing several interconnected systems into one playable RPG experience, including movement, vehicles, combat, progression, rewards and narrative objectives.




