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Tides of Destiny

Kingston University Final Project

Tides of Destiny gameplay cover showing the player in a flooded post-apocalyptic landscape

Overview

A Kingston University final project set in a post-apocalyptic world affected by rising sea levels. The narrative follows a player fighting against Hydra Corp on behalf of communities living under its control.

My Role

Designed and developed the project in Unity, working on its state machines, weapon mechanics and reward system alongside the wider gameplay experience.

Technical Approach

Used Unity's HDRP template to shape the flooded world and its visual atmosphere. The project explored multiple forms of locomotion across on-foot movement, swimming, cars, trucks, boats and helicopters, together with combat, parkour, weapon and ability upgrades, and an in-game economy.

Challenges / What I Learned

The project involved bringing several interconnected systems into one playable RPG experience, including movement, vehicles, combat, progression, rewards and narrative objectives.

Player swimming through a flooded area in Tides of Destiny
Underwater traversal in a submerged area of Tides of Destiny
Player piloting a boat at night in Tides of Destiny
On-foot exploration through a sunlit post-apocalyptic environment in Tides of Destiny
Player driving a vehicle across the landscape in Tides of Destiny